Need a gift for everyone in the family? What about making a Family Game Basket? Here are some ideas for everyone from 1- 99 years old.
For the Kids
Family Game Night just got a little more interesting. The kids are in charge of the rules!!
Dust off those Bingo Markers!! We need them to make some game boards!!
We added all kinds of fun stops along the way…
Roll again, Move ahead 2, Say Ho Ho Ho, Go Back to Start, Candy Cane Pass, Lose Turn, Go back 2. Some of our other boards have some funny things on them. Sing a song, tell a joke, hold your breath, cluck like a chicken, stand up and dance, eat a piece of candy, name the reindeer, give a hug… As you can see, we have gotten silly!!
I bought Stickers, Snowflakes, and Dice at Walmart for just a couple of dollars. Love Love Love it when we can have this much fun for well, almost FREE!
For Little Kids
Whip up a batch of Playdough and add in a few Christmas Cookie cutters and a few packets of Kool-Aid for fun! LOVE LOVE LOVE kool-aid! It smells sooooooo good! Here is the recipe Card We attach with our Play dough.
For Mom and Dad
For the adults, I am adding into their kits, a bottle of Wine, 6 dice, and the rules for Farkle,
Careful! This game is addicting!
Farkle is a pretty casual game and played impromptu with a minimum of setup. All you need is six dice, some paper and pencils for scoring, a copy of the scoring rules, and a place to play.
The number of players for Farkle is flexible. Two or more can play (although a minimum of three, and a max of 8 is suggested.)
Each player rolls one die, the highest score going first. Ties are re-rolled.
The players take turns rolling the dice, with the goal of having the highest score above 10,000 in the last round.
During each player’s turn, they initially roll six-dice trying to score points. As long as they score at last one point, they can remove the scoring dice from play, and either bank their points or continue rolling.
If the dice you roll do not score any points, you pass the dice and you get a Farkle, losing all points accumulated for that turn.
If the player manages to score on all six dice, they have “hot dice” and may choose to roll all six-dice again, or they can bank the points and pass the dice.
At the end of the players turn, they write down any points scored and pass the dice clockwise.
Each 1 = 100 pts Each 5 = 50 pts Three 1’s = 1000 pts Three 2’s = 200 pts Three 3’s = 300 pts Three 4’s = 400 pts Three 5’s = 500 pts Three 6’s = 600 pts Straight (1-2-3-4-5-6) = 1000 pts
It is important to note you can combine different types of scoring. (1-3-4-4-4-5) could be scored many ways. For example:
1) (1) could be kept for 100 points. 2) (1-5) could be kept for 150 points. 3) (4-4-4) Could be kept for 400 points. 4) (1-4-4-4) Could be kept for 500 points. 5) (1-4-4-4-5) Could be kept for 550 points.
In the case of scoring options 1-4 the player would typically throw the remaining dice (if they were to pass, why leave points on the table?) In the case of scoring option 5, they could either bank their point and pass the die, or throw the remaining die, with a 1 in 3 chance of scoring (getting a 1 or 5). If they were to score, they could bank their final score and pass the dice, or throw all six dice again, and further increase their score, since they have “Hot Dice”.
Each roll is scored separately. If you were to roll two 5’s for 100 points, if you rolled a 5 on the next roll, you would not get 500 points for 3 fives, you would get another 50 points for a total of 150 points.
Winning the Game
Players continue rolling until a player reaches 10,000 points. Once any player reaches 10,000 pts, the last round begins, and every other players gets one extra turn to score as many points as they can. The player with the most points at the end of the last round is the winner.
Additional Scoring Options:
Three pairs = 500 points – optionally 600, 750, 1000, or 1500 Four of a kind = Double (2x) the 3 of a kind value – also Four of a kind = 1000 – also Four of a kind = 4x the 3 of a kind value Five of a kind = Triple (3x) the 3 of a kind value – also Five of a kind = 2000 – also Five of a kind = 6x the 3 of a kind value Six of a kind = Quadruple (4x) the 3 of a kind value – also Six of a kind = 3000 – also Six of a kind = 8x the 3 of kind value – also Six 1’s = 5000 – also Six 1’s = Instant Win (no playoff) Two Triplets = 2500 points
Three 1’s = 200 points (Pocket Farkle) No points for a straight Straight worth 1500, 2000, or 3000
Game Play Variations:
Getting on the board (popular)
Until a player has a score written down (on the board) they are required to continue rolling until they score at least 500 points. (Alternatively 350 or 400).
The target game score to exceed may be something other than 10,000.
Players who score using all six dice are required to roll at least one extra time.
A player rolling three Farkles in a roll loses 1000 points
A player can choose to begin their turn by rolling the dice remaining after the previous players turn. If they score on at least 1 die, they receive 1000 points in addition to the regular points they accumulate. (Alternatively, they receive the full amount of the previous players points)
The game is played in teams, with teammates sitting opposite each other and combining their scores. Game play is usually to 20,000.